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dynamic action

См. также в других словарях:

  • dynamic action — dinaminis veikimas statusas T sritis fizika atitikmenys: angl. dynamic action vok. dynamische Wirkung, f rus. динамическое действие, n pranc. action dynamique, f …   Fizikos terminų žodynas

  • specific dynamic action — n the effect of ingestion and assimilation of food and esp. of protein in increasing the production of heat in the body abbr. SDA …   Medical dictionary

  • action — actionless, adj. /ak sheuhn/, n. 1. the process or state of acting or of being active: The machine is not in action now. 2. something done or performed; act; deed. 3. an act that one consciously wills and that may be characterized by physical or… …   Universalium

  • action dynamique — dinaminis veikimas statusas T sritis fizika atitikmenys: angl. dynamic action vok. dynamische Wirkung, f rus. динамическое действие, n pranc. action dynamique, f …   Fizikos terminų žodynas

  • Action selection — is a way of characterizing the most basic problem of intelligent systems: what to do next. In artificial intelligence and computational cognitive science, the action selection problem is typically associated with intelligent agents and animats… …   Wikipedia

  • Dynamic decision-making — (DDM) is interdependent decision making that takes place in an environment that changes over time either due to the previous actions of the decision maker or due to events that are outside of the control of the decision maker.[1][2] In this sense …   Wikipedia

  • Dynamic game difficulty balancing — Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios and behaviors in a video game in real time, based on the player s …   Wikipedia

  • Dynamic Heroes — #2 (proposed French edition) by d/visual. ダイナミックヒーローズ …   Wikipedia

  • Dynamic game balancing — (DGB) is the process of automatically changing parameters, scenarios and behaviors in a video game in order to avoid a player becoming bored or frustrated with the game. In one extreme, the player may become bored because the game is too easy. In …   Wikipedia

  • Dynamic random access memory — (DRAM) is a type of random access memory that stores each bit of data in a separate capacitor within an integrated circuit. Since real capacitors leak charge, the information eventually fades unless the capacitor charge is refreshed periodically …   Wikipedia

  • Dynamic Slash — Éditeur Nintendo Développeur Sandlot Date de sortie 11 février 2010 Genre Action RPG Mode de jeu Un joueur …   Wikipédia en Français

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